Core
Functions for initializing the Kontra library and getting the canvas and context objects.
let { getCanvas, getContext, init } = kontra;
let { canvas, context } = init();
// or can get canvas and context through functions
canvas = getCanvas();
context = getContext();
import { getCanvas, getContext, init } from 'path/to/kontra.mjs';
let { canvas, context } = init();
// or can get canvas and context through functions
canvas = getCanvas();
context = getContext();
import { getCanvas, getContext, init } from 'kontra';
let { canvas, context } = init();
// or can get canvas and context through functions
canvas = getCanvas();
context = getContext();
Table of Contents
getCanvas()
Return the canvas element.
getCanvas Return value
HTMLCanvasElement. The canvas element for the game.
getContext()
Return the context object.
getContext Return value
CanvasRenderingContext2D. The context object the game draws to.
init([canvas][, options])
Initialize the library and set up the canvas. Typically you will call init() as the first thing and give it the canvas to use. This will allow all Kontra objects to reference the canvas when created.
let { init } = kontra;
let { canvas, context } = init('game');
import { init } from 'path/to/kontra.mjs';
let { canvas, context } = init('game');
import { init } from 'kontra';
let { canvas, context } = init('game');
init Parameters
-
canvasOptional String or HTMLCanvasElement. The canvas for Kontra to use. Can either be the ID of the canvas element or the canvas element itself. Defaults to using the first canvas element on the page.
-
optionsOptional Object. Game options.
-
options.contextlessOptional Boolean. If the game will run in an contextless environment. A contextless environment uses a Proxy for the
canvasandcontextso all property and function calls will noop. Defaults tofalse.
init Return value
Object. An object with properties canvas and context. canvas it the canvas element for the game and context is the context object the game draws to.