The Encroaching Darkness

Total
Adjacent
Nearby
Tile
Description and Scoring
Darkness. Cannot build buildings on these squares.
Forest. Cannot build buildings on these squares.
Mountain. Cannot build buildings on these squares.
Houses want to be adjacent lots of other Houses.
Lakes want to be nearby lots of other things.
Farms want to be part of large areas.
Sawmills want to be nearby Forests.
Stone Masons want to be nearby Mountains.
Churches want to be far away from the Darkness and other Churches.
Light Towers prevent the Darkness from spreading into nearby squares. Does not want to be nearby or in the same row or column as another Light Tower
Round: 1
Tiles:
Objective
  • Earn the most points at the end of 16 rounds
How to Play
  • Each round you choose a Tile to place.
  • Each Tile has a building (the image), a value (the number), and a shape.
  • You cannot place a Tile if any part of its shape overlaps the Darkness, Forest, Mountain, or another building or shape.
  • Press "R" to rotate the shape, or press the "Rotate Tile" button below the Tiles.
  • When placing a Tile, if the total value of all buildings in the same row or column as the placed building is equal to or great than 13, the Darkness will grow.
  • At the end of every round the Darkness will grow.
  • Be aware that Darkness can overtake other tiles and even your buildings (removing them from the board) unless you have a Light Tower nearby. A building that is covered by Darkness does not score points or contribute to points of other Tiles.
  • On round 13 the Darkness will grow twice.
  • For scoring purposes, nearby and adjacency is calculated using the building square (the image) and not the shape of the Tile.